GEORGE SKINDILIAS

- AirPods, Misused
- Seeing More

- Sketchy Projects

- WorkWork
- DemeDesign Studio

- ID Case Studies
- Is AI Moral

About Me

Hi, I’m George, and I do 

Industrial Design
Digital/Physical Prototyping
Multidisciplinary Thinking
User Human Experience Design
Ideation
DFM
AI Exploration
Creative Coding
Rapid Prototyping
Accessible Design


Check it out



Industrial Design Projects

R&D
Ideation
Product redesign
CAD
Tech drawings
User testing
Prototyping


I grew up sketching and building anything I could, cardboard and duct tape were my tools of choice. By the end of high school, I felt lost, spending most of my free time in the art room or fab lab without knowing where it would lead. Discovering industrial design changed everything. Remembering that every object around us was once just an idea sparked a new way of seeing the world. Since then, I’ve been diving deeper into every form of creation that shapes and enriches the human experience.


FRÉSKO 

My Industrial design thesis project was to redesign an evaporative air cooler.

FRÉSKO is a sustainable way of cooling a small place. It harnesses the power of water evaporation to cool the surrounding air. The concept focuses on ease of use while innovating and enhancing cooling time

- In-depth Investigation
- User-Centered Approach
- Problem Solving- Innovation and Creativity



One-handed gaming controller

Gaming controller redesign - School 2nd year
Accessible design 

My goal was to design a controller that can be used with one hand only. This is not only convenient, but also allows people with certain disabilities to play video games more comfortably.

The design combines the usability and functionality of both console and PC gaming!

- In-depth Investigation
- User-Centered Approach
- User surveys based on prototype
- Problem Solving
- Innovation and Creativity








Industrial Design One-Hour Ideations

Rapid Concept Ideation - School 

Each concept was completed in just one hour as part of a school exercise in fast-paced ideation. The goal was to quickly develop and communicate product ideas with strong form and intent, using only pen and paper.

These sketches focused on speed, clarity, and creativity, training our ability to make quick decisions, explore variations, and tell a clear story through visual form. The results often included clever twists on everyday objects or playful experiments in proportion and interaction.